Credits
Credits pay for what an export carries out of the editor. They are charged only when an export succeeds, and only for what has not been paid for before.
What costs credits
A new garment costs 10 credits, whether it came from files, a ZIP, the catalog or another ped. A new head is a garment in the head category and costs the same.
A reshaped face costs 10 credits per head.
Hair colours made with Hair colours cost a credit per started 4 variants on each garment: up to 4 colours cost one credit, and the next 4 one more.
Tattoos placed with Tattoos cost a credit per started 2 layers on each garment. The skin under them is free.
What is free
Eyes, skin tone, face pictures, textures, variants from files, shape mode, optimisation, repairs, removing and moving are free. The export costs nothing in itself; what it carries does.
Tip
You get 30 credits the first time you sign in and 50 credits more when you verify yourself in PedForge’s Discord. The guide Your account shows how.
Paid and failed exports
What is paid for stays paid for. A garment exported once can be exported again as often as you like while it stays in the project. For hair colours and tattoos you pay only the difference: one colour past what is paid for costs one more credit, not the whole count again. Removing something gives no credits back.
An export that fails costs nothing. The credits are charged once you have chosen where to save, just before the files are written, and given back if writing fails or is cancelled.