Wear, swap and edit
Every edit goes into the history, so any of them can be undone. The examples are for Top 4 with variant 2 selected.
Dress the ped
Select a garment to see it in the inspector, then press Wear this. The ped wears it on the stage, and its card is marked Worn. What the ped wears is only for the preview; it does not change the ped’s files.
A garment’s variants are its textures, shown as tiles under Variants. Select one to look at it, and press Wear this to put that variant on. The last tile, Add a variant, adds a picture as a new variant.
Once the ped wears a garment the same button reads Take this off: press it and the category is left empty, with nothing in its place. A whole category can be emptied from its header in the garment list with Take off, without choosing a garment first. Taking a garment off is preview only, like wearing it: the ped keeps the garment, and an export still writes it.
Change textures and garments
Under Texture, Replace picture puts another picture in the selected variant’s place, Save as PNG and Save as DDS save it to your computer, Move to another garment moves it to another garment, and Remove variant 2 removes it. A picture can be a PNG, JPEG or DDS file.
Under Garment, Move to index gives the garment another place in its category, Move to category moves it to another category of the same kind, and Remove Top 4 takes it out of the ped. Removing asks nothing first, because undo brings it back.
Undo and redo
Press Undo or Redo, the two arrows in the top bar, or use Ctrl+Z to undo and Ctrl+Shift+Z or Ctrl+Y to redo, with Cmd on a Mac. The shortcuts work anywhere in the editor except in a text field.
Tip
Try things freely. Everything you do in the editor can be undone, and the files on your computer never change: only an export writes new files.